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Thread Statistics | Show CCP posts - 20 post(s) |

Major Killz
164
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Posted - 2013.04.08 15:56:00 -
[1] - Quote
Did CCP just make a shield-Megathron more viable? 5 mid slots? Tracking and damage bonus?
The Hyperion is has changed in a significant way. 1 extra low slots means more resistence.
- killz |

Major Killz
165
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Posted - 2013.04.08 16:20:00 -
[2] - Quote
The Armageddon change sh!ts on the Dominix. To much overlap. The Hyperion is fine and will work. However, you can remove 1 turret hardpoint to keep 5 mid slots.
The Dominix is in bad shape. The Myrmidon has the same issue because of the Prophecy.
- killz |

Major Killz
166
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Posted - 2013.04.08 16:35:00 -
[3] - Quote
Vincent Gaines wrote:CCP Rise wrote:I think its interesting how a lot of people feel the hyperion NEEDS 5 mids to be able to run an active tank - and at the same time a lot of people seem to think the megathron NEEDS its 7 lows back. And along with this, why do you need 5 mids to fit 2 cap injectors? I can see some solo pilots having a more difficult time staying cap stable while running enough tackle, but this is a common problem for battleships and it seems weird that the Hyperion would be exempt.
As far as the dominix and its old unpredictability, I expect that to be completely preserved. It won't be capable of the highest damage numbers of any battleship now, but it can still fit blasters across the top and run mag stabs along with drone damage amps and heavy drones. Forget all the number crunching for a minute. What should the Hyperion be used for?
Good question. What should the Maelstrom be used for? From what I remember the Tempest was suppose to be the Artillery platform. Only the Abaddon and Rokh seem to make sense as a mainline ship.
- killz |

Major Killz
170
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Posted - 2013.04.08 17:41:00 -
[4] - Quote
CCP Rise wrote:Quote:Your metrics are fine. your interpretation of the metrics is deeply flawed. Care to shed any light?
The Hyperion like a Megathron can work with 1 capacitor booster. The main issue as to why players prefer 2 capacitor boosters is because there is less module management invovled.
The strange thing is before the introduction of auxiliary shield booster. The Maelstrom and more so the Rokh had to deal with having 1 capacitor booster. The Hyperions advantage over those ships was more sustained defense and stasis webifier.
As far as I am aware. Based on my own principles and how I place certain ships in there roles.
The tier 3 battlecruisers were damage mitigation platforms. Able to soak copious amount of damage and disable a target so other pilots within the Hyperion, Rokh, Maelstrom and abaddons fleet can provide damage.
I have used (with other characters) the Maelstrom (against 6 battleships) for that purpose and not even fit a warp scrambler while a friend in a Abaddon provided damage at 40,000m.
- killz |

Major Killz
171
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Posted - 2013.04.08 18:02:00 -
[5] - Quote
There are in fact Dominix fleet doctrines STILL and they are STILL VERY effective. Not so much in null where engagements are more nimble (ping spots, warp too, tactical bubbles). While in low security space battleship engagements are alot more static and much more focused on logistics, EHP, Neutraliation, damage and reisistence. Tactial movement is limited and in that enviroment these blaster Dominix fleets with sentries work well and are near Abaddons. OFC they have thier weaknesses.
- killz |

Major Killz
172
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Posted - 2013.04.08 21:22:00 -
[6] - Quote
Megathron proposed changes.
Damage Control II Magnetic Field Stabilizer II 1600mm Reinforced Steel Plates II 1600mm Reinforced Steel Plates II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II
Heavy Capacitor Booster II, Navy Cap Booster 800 Heavy Capacitor Booster II, Navy Cap Booster 800 100MN Microwarpdrive II Warp Scrambler II Stasis Webifier II
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L [empty high slot]
Large Trimark Armor Pump I Large Trimark Armor Pump I Large Trimark Armor Pump I
Ogre II x4
970 damage per second. 130, 000 effective hit-point. |

Major Killz
173
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Posted - 2013.04.08 21:28:00 -
[7] - Quote
Megathron proposed changes. Solo/Active, 800 damage per second.
Damage Control II Large Armor Repairer II Large Ancillary Armor Repairer, Nanite Repair Paste Armor Explosive Hardener II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II
Heavy Capacitor Booster II, Navy Cap Booster 800 Heavy Capacitor Booster II, Navy Cap Booster 800 Prototype 100MN Microwarpdrive I Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I
Electron Blaster Cannon II, Caldari Navy Antimatter Charge L Electron Blaster Cannon II, Caldari Navy Antimatter Charge L Electron Blaster Cannon II, Caldari Navy Antimatter Charge L Electron Blaster Cannon II, Caldari Navy Antimatter Charge L Electron Blaster Cannon II, Caldari Navy Antimatter Charge L Electron Blaster Cannon II, Caldari Navy Antimatter Charge L Electron Blaster Cannon II, Caldari Navy Antimatter Charge L [empty high slot]
Large Auxiliary Nano Pump I Large Nanobot Accelerator I Large Nanobot Accelerator I
Ogre II x4
- killz |

Major Killz
173
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Posted - 2013.04.08 21:34:00 -
[8] - Quote
Megathron proposed changes. Solo/shield...
Internal Force Field Array I Magnetic Field Stabilizer II Magnetic Field Stabilizer II Tracking Enhancer II Co-Processor II Co-Processor II
X-Large Ancillary Shield Booster, Cap Booster 400 Adaptive Invulnerability Field II Medium Capacitor Booster II, Cap Booster 800 100MN Microwarpdrive II Warp Disruptor II
Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L Heavy Unstable Power Fluctuator I
Large Core Defense Field Extender I Large Core Defense Field Extender I Large Core Defense Field Extender I
Hammerhead II x5 Hornet EC-300 x5 Warrior II x5
- killz |

Major Killz
173
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Posted - 2013.04.08 21:49:00 -
[9] - Quote
Mariner6 wrote:Major Killz wrote:Megathron proposed changes. Solo/shield...
Internal Force Field Array I Magnetic Field Stabilizer II Magnetic Field Stabilizer II Tracking Enhancer II Co-Processor II Co-Processor II
X-Large Ancillary Shield Booster, Cap Booster 400 Adaptive Invulnerability Field II Medium Capacitor Booster II, Cap Booster 800 100MN Microwarpdrive II Warp Disruptor II
Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L Heavy Unstable Power Fluctuator I
Large Core Defense Field Extender I Large Core Defense Field Extender I Large Core Defense Field Extender I
Hammerhead II x5 Hornet EC-300 x5 Warrior II x5
- killz 2 fitting mods just to make that work and not even a DCU II. No thanks. I'll fly a Talos and outperform that.
Indeed. However I think that setup would change in a fleet with logistics. In fact you do not need to use a ASB and you'll be very fast and have the EHP of 2 Talos v0v. Less damage though. Unless a neut counts for anything? Still it is an option 
- killz |

Major Killz
173
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Posted - 2013.04.08 21:52:00 -
[10] - Quote
There is much upset in alot of these battleship threads. I fear this may be another EVEGATE = / Ha ha ha ha. Soon players will start threating to unsubscribe for a month or two. BTW I am fairly sure these changes are being done by 1 "TEAM" and not CCP as a whole. So if you want to get that team FIRED give it your BEST SHOT 
- killz |
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Major Killz
175
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Posted - 2013.04.08 23:07:00 -
[11] - Quote
CCP Rise wrote:Gonna get some sleep guys - we'll talk in the morning =)
Are YOU SERIOUS!? SLEEPING ON MY DIME? I DEMAND CUSTOMER SERVICE. I DEMAND IT!
- killz |

Major Killz
175
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Posted - 2013.04.08 23:16:00 -
[12] - Quote
GIMMICK? HOW? What is the only thing stopping drone vessels from being very useful in large scale engagements? Optimal range, tracking and the static nature of sentry drones.
They are in fact trying to implement a eve WIDE DOMINIX doctrine. Still! Unless CCP does allow sentries to micro warp back to drone bays but not have base speed. They will not see wide use but the proposed changes can be a precursor.
Personally though. I do believe you can still do the same as the Dominix can with a Armaggedon but with pulse lasers and sentry drones.
- killz |

Major Killz
177
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Posted - 2013.04.09 12:00:00 -
[13] - Quote
CCP Rise wrote:Quote:Seems you have been answersign only this thread. Are you guys covering the other threads equaly? I've been watching the other threads as well, there just doesn't seem to be as much to comment on in the others. I'll go do a lap through them now to make sure I haven't missed anything big.
Yes. Do that.
I suppose paying you to read forum post is a very tough job. I DEMAND CUSTOMER SERVICE! |

Major Killz
177
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Posted - 2013.04.09 12:08:00 -
[14] - Quote
This is no Rokh.
So this fleet would lack resistence. Which would result in inferior effective remote shield boost (more resistance means more damage mitigation). This setup will be much more susceptible to volley damage (aplha). The ship will track ALOT better though.
Still! It is an option worth considering.
550 damage per second @ 70,000m.
Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Tracking Enhancer II Tracking Enhancer II Damage Control II
Adaptive Invulnerability Field II Thermic Dissipation Field II 100MN Microwarpdrive II Large Shield Extender II EM Ward Field II
425mm Railgun II, Caldari Navy Uranium Charge L 425mm Railgun II, Caldari Navy Uranium Charge L 425mm Railgun II, Caldari Navy Uranium Charge L 425mm Railgun II, Caldari Navy Uranium Charge L 425mm Railgun II, Caldari Navy Uranium Charge L 425mm Railgun II, Caldari Navy Uranium Charge L 425mm Railgun II, Caldari Navy Uranium Charge L [empty high slot]
Large Core Defense Field Extender I Large Core Defense Field Extender I Large Core Defense Field Extender I
- killz |

Major Killz
177
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Posted - 2013.04.09 13:05:00 -
[15] - Quote
sYnc Vir wrote:Can someone point to the Gal ship that's useful in fleets?
With these changes there's even less chance of megas been welcomed alongside abaddons. A mega without 2 maga stabs is useless. To do that now you have to use 1 plate, which seems to give it an even worse tank then it currently has.
Was a useable fleet Gal BS really out of the question?
Also making the Mega more like a pest was funny, cause the pest is only ever used on mass as throw away cap ganking ships cause in fleets there useless.
Giving the BS's new roles is nice, but not even giving the Gal BS a fleet member is sad. Small gang ganks sure. But ganks are in no way fun for more then 20 seconds. I want a Gal BS that will live more then 20 seconds into a fleet fight.
Please remove the useless extra high slot on the mega and return it to the low slot. Mega doesn't need a neut on it. It needs 7 lows.
The Dominix is suppose to be used in FLEETS. The proposed Mega will be used in smaller scale warfare. I may be wrong but the new Mega will be going 1300 - 1400m/sec properly fitted and will have the EHP of 3 - 4 Talos. Depending on the setup even more effective EHP with an ASB.
I am sure many know of the close range NAga setups with blasters with around 40k EHP and having the same effective damage mitigation of a Guardian with 4 large tech 2 reps. I'm fairly sure a fleet od 30 Megathrons with that damage projection and 80kEHP and massive damage but mobility intact will not be ignored. They will be able to engage close range and Sh!t damage or kite at range and skirmish.
- killz |

Major Killz
179
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Posted - 2013.04.09 13:41:00 -
[16] - Quote
Cebraio wrote:I see you removed the suggested Megathron changes. May I ask politely that you do not remove a low slot for an additional mid slot? I mean, I'm fine with gaining a mid slot on the Mega, but I'd rather lose the utility high instead and don't lose a low slot.
Could lose a turret for your trouble. Might as well have 6 BLASTERS v0v since CCP referenced the TEMPEST.
- killz |

Major Killz
179
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Posted - 2013.04.09 13:54:00 -
[17] - Quote
Colt Blackhawk wrote:Only a little hint to CCP Rise: Concerning gallente ships the people are always whinig a lot. The outcome of that is that the Vexor is one of the most powerfull T1 cruisers now, the Algos is by far the best of the new dessies, and the new comet will also be omg. Seems it is like: The more people whine the more powerfull ships they get.
That is nothing new. That is good CUSTOMER SERVICE.
- kilz |

Major Killz
182
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Posted - 2013.04.10 17:57:00 -
[18] - Quote
Armageddon is will still be better than the Dominix solo or in large engagements. Why just shoot sentries when you can shoot lasers and sentries? I cant wait to try it out solo. Def does things I've wanted the Dominix to be able to do solo. As for the Megathron. We will see, but I feel I would rather use it with an active tank than the hype for near 2 times the cost. Not to say the hype is not good. I just like to watch my bank v0v
- killz |

Major Killz
184
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Posted - 2013.04.10 20:09:00 -
[19] - Quote
X Gallentius wrote:Major Killz wrote:Armageddon is will still be better than the Dominix solo or in large engagements. Why just shoot sentries when you can shoot lasers and sentries? I cant wait to try it out solo. Def does things I've wanted the Dominix to be able to do solo. As for the Megathron. We will see, but I feel I would rather use it with an active tank than the hype for near 2 times the cost. Not to say the hype is not good. I just like to watch my bank v0v - killz They ninja bumped up the Dominix PG to 10k, and reduced the Armageddon PG to 13.5k.
Interesting. That would solve some issues when comparing the to vessels. I can still put together a solid setup for fleet engagements with omnidirectional tracking links and adequate defenses.
As far as solo. I would be best served using 1 auxiliary armor repair and alot of buffer. I would still be able to engage pilots who were furthur away as well as close. The Dominix has always had that as a weakness but neutralizers and lasers can fix that.
To bad. I really wanted to see your team at CCP fail and get fired. Call me a C*NT but I like to see people fail and get hurt v0v. Makes me feel better about my lonely and miserable life. Too bad 
- killz |
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